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» The individual and the group in console gaming
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GECCO
2008
Springer
130views Optimization» more  GECCO 2008»
13 years 8 months ago
Fitnessless coevolution
We introduce fitnessless coevolution (FC), a novel method of comparative one-population coevolution. FC plays games between individuals to settle tournaments in the selection pha...
Wojciech Jaskowski, Krzysztof Krawiec, Bartosz Wie...
MIG
2009
Springer
14 years 2 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
NETGAMES
2006
ACM
14 years 1 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
IJLT
2008
96views more  IJLT 2008»
13 years 7 months ago
Enhancing social interaction in competence development networks: a conceptual framework
: This paper addresses the challenge of enhancing social interaction through value-added connections among online community members engaged in knowledge exchange. We report on our ...
Albert A. Angehrn, Katrina Maxwell, Bertrand Seren...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...