This paper reports on continuing work that concerns research into the development of a commercial off the shelf (COTS) distributed simulation environment (federation) using the Ge...
Simon J. E. Taylor, Rajeev Sudra, Tharumasegaram J...
Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
Abstract. Electronic payment systems for wireless devices need to take into account the limited computational and storage ability of such devices. Micropayment schemes seem well su...
The use of the World Wide Web and Java-based mobile code provides new opportunities for distributed simulation. First, the infrastructure provided by the Internet eliminates the n...
Enterprise environments have isolated teams responsible separately for database management and the management of underlying networkattached server-storage infrastructure (referred...