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ACMDIS
2000
ACM
14 years 1 months ago
Design of a Social Interaction Environment for Electronic Marketplaces
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The environment incorporates a novel, spatially-organize...
Younghee Jung, Alison Lee
CHI
2007
ACM
14 years 1 months ago
Making mashups with marmite: towards end-user programming for the web
There is a tremendous amount of web content available today, but it is not always in a form that supports end-users' needs. In many cases, all of the data and services needed...
Jeffrey Wong, Jason I. Hong
BCSHCI
2008
13 years 10 months ago
Understanding behaviors and needs for home videos
Nowadays, people capture, edit and share more and more home videos. Devices with video capturing capability and services for video sharing and editing are becoming increasingly po...
Marco Campanella, Jettie Hoonhout
GRAPHICSINTERFACE
2007
13 years 10 months ago
Design as traversal and consequences: an exploration tool for experimental designs
We present a design space explorer for the space of experimental designs. For many design problems, design decisions are determined by the consequences of the design rather than i...
Christopher G. Jennings, Arthur E. Kirkpatrick
CHI
2010
ACM
13 years 10 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace