In the traditional data exchange setting, source instances are restricted to be complete in the sense that every fact is either true or false in these instances. Although natural ...
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
1 Information seeking is an important but often difficult task especially when involving large and complex data sets. We hypothesize that a context-sensitive interaction paradigm c...
Michelle X. Zhou, Keith Houck, Shimei Pan, James S...
Erlang is a concurrent functional language designed for developing large-scale, distributed, fault-tolerant systems. The primary implementation of the language is the Erlang/OTP s...
Daniel Luna, Mikael Pettersson, Konstantinos F. Sa...
Mirror-based systems are object-oriented reflective architectures built around a set of design principles that lead to reflective APIs which foster a high degree of reusability, l...
Stijn Mostinckx, Tom Van Cutsem, Stijn Timbermont,...