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ACMACE
2005
ACM
14 years 2 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ICALP
2001
Springer
14 years 1 months ago
Secure Games with Polynomial Expressions
Abstract. We present the first private information retrieval (PIR) scheme which is both, deterministically correct and has poly-logarithmic communication complexity. Our PIR proto...
Aggelos Kiayias, Moti Yung
AISADM
2007
Springer
14 years 2 months ago
Peer-to-Peer Data Mining, Privacy Issues, and Games
Peer-to-Peer (P2P) networks are gaining increasing popularity in many distributed applications such as file-sharing, network storage, web caching, searching and indexing of releva...
Kanishka Bhaduri, Kamalika Das, Hillol Kargupta
CORR
2010
Springer
113views Education» more  CORR 2010»
13 years 8 months ago
Game semantics for first-order logic
We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style exte...
Olivier Laurent
AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird