We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
For a finite set of points lying on a lower dimensional manifold embedded in a high-dimensional data space, algorithms have been developed to study the manifold structure. Howeve...
In many applications, stream data are too voluminous to be collected in a central fashion and often transmitted on a distributed network. In this paper, we focus on the outlier det...
Liang Su, Weihong Han, Shuqiang Yang, Peng Zou, Ya...
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Geodesic paths and distances on meshes are used for many applications such as parameterization, remeshing, mesh segmentation, and simulations of natural phenomena. Noble works to c...