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» The model-based human body motion analysis system
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CIVR
2003
Springer
166views Image Analysis» more  CIVR 2003»
14 years 27 days ago
Evaluation of Expression Recognition Techniques
The most expressive way humans display emotions is through facial expressions. In this work we report on several advances we have made in building a system for classification of f...
Ira Cohen, Nicu Sebe, Yafei Sun, Michael S. Lew, T...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
14 years 1 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
ICAPR
2001
Springer
14 years 4 days ago
Character Extraction from Interfering Background - Analysis of Double-Sided Handwritten Archival Documents
The sipping of ink through the pages of certain double-sided handwritten documents after long periods of storage poses a serious problem to human readers or OCR systems. This pape...
Chew Lim Tan, Ruini Cao, Qian Wang, Peiyi Shen
ICIP
1999
IEEE
14 years 9 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 26 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...