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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 7 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
AIMSA
2008
Springer
14 years 2 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
DAGSTUHL
2007
13 years 9 months ago
Model-Driven Development for End-Users, too!?
iary models in order to bridge the semantic gap between high-level, abstract user requirements and low-level, concrete programs and to support a stepwise refinement process. This d...
Gregor Engels
CHI
2003
ACM
14 years 8 months ago
Sense and sensibility: evaluation and interactive art
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have dev...
Gerd Andersson, Kristina Höök, Phoebe Se...
CHI
2005
ACM
14 years 8 months ago
The uses of personal networked digital imaging: an empirical study of cameraphone photos and sharing
Developments in networked digital imaging promise to substantially affect the near-universal experience of personal photography. Designing technology for image capture and sharing...
Nancy A. Van House, Marc Davis, Morgan Ames, Megan...