Sciweavers

146 search results - page 22 / 30
» The oz of wizard: simulating the human for interaction resea...
Sort
View
CHI
2009
ACM
14 years 8 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
ACMDIS
2000
ACM
14 years 4 days ago
Beyond the Snapshot: From Speculation to Prototypes in Audiophotography
In this paper we describe techniques used to move from a wide variety of speculative concepts to three working prototypes of potentially commercial audiophotography products. Stag...
Heather Martin, William W. Gaver
ENTCS
2008
97views more  ENTCS 2008»
13 years 6 months ago
Performance of Reactive Interfaces in Stimulus Rich Environments, Applying Formal Methods and Cognitive Frameworks
Previous research has developed a formal methods-based (cognitive-level) model of the Interacting Cognitive Subsystems central engine, with which we have simulated attentional cap...
Li Su, Howard Bowman, Philip Barnard
HAPTICS
2007
IEEE
14 years 2 months ago
Discriminability of Real and Virtual Surfaces with Triangular Gratings
Human sensitivity to height differences in textured surfaces is on the order of microns. Research on human texture perception requires texture samples with precisely controlled mi...
Matthew Kocsis, Hong Z. Tan, Bernard D. Adelstein
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
14 years 17 days ago
Initialization parameter sweep in ATHENA: optimizing neural networks for detecting gene-gene interactions in the presence of sma
Recent advances in genotyping technology have led to the generation of an enormous quantity of genetic data. Traditional methods of statistical analysis have proved insufficient i...
Emily Rose Holzinger, Carrie C. Buchanan, Scott M....