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AGILEDC
2006
IEEE
14 years 3 months ago
Reflections on Reflection in Agile Software Development
This paper analyzes the reflections of an agile team, developing a large-scale project in an industry setting. The team uses an Iteration Summary Meeting practice, which includes ...
David Talby, Orit Hazzan, Yael Dubinsky, Arie Kere...
VISUALIZATION
1999
IEEE
14 years 1 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
PAMI
2006
225views more  PAMI 2006»
13 years 9 months ago
Robust Structure and Motion from Outlines of Smooth Curved Surfaces
: This article addresses the problem of estimating the motion of a camera as it observes the outline (or apparent contour) of a solid bounded by a smooth surface in successive imag...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
ICCV
1999
IEEE
14 years 1 months ago
Camera Calibration and the Search for Infinity
This paper considers the problem of self-calibration of a camera from an image sequence in the case where the camera's internal parameters (most notably focal length) may cha...
Richard I. Hartley, Lourdes de Agapito, Ian D. Rei...
ISBI
2006
IEEE
14 years 9 months ago
3D tumor shape reconstruction from 2D bioluminescence images
This paper introduces a novel and efficient algorithm for reconstructing the 3D shapes of tumors from a set of 2D bioluminescence images which are taken by the same camera but aft...
Junzhou Huang, Xiaolei Huang, Dimitris N. Metaxas,...