Sciweavers

295 search results - page 10 / 59
» The rendering architecture of the DN10000VS
Sort
View
SIGGRAPH
2000
ACM
13 years 11 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
CGI
1999
IEEE
13 years 11 months ago
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...
Thomas Strothotte, Maic Masuch, Tobias Isenberg
CGA
1998
13 years 7 months ago
Images for Accelerating Architectural Walkthroughs
We are investigating methods to accelerate rendering of architectural walkthroughs. In this paper, we improve upon a cells and portals framework by using images to replace geometr...
Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popes...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 1 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
SIGGRAPH
2000
ACM
13 years 11 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...