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» The rendering architecture of the DN10000VS
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WEBDB
2010
Springer
224views Database» more  WEBDB 2010»
14 years 14 days ago
Concurrent One-Way Protocols in Around-the-Clock Social Networks
We introduce and study concurrent One-Way Protocols in social networks. The model is motivated by the rise of online social networks and the fast development of automation feature...
Royi Ronen, Oded Shmueli
SIGGRAPH
2010
ACM
13 years 12 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
VISUALIZATION
2000
IEEE
13 years 11 months ago
Achieving color uniformity across multi-projector displays
Large area tiled displays are gaining popularity for use in collaborative immersive virtual environments and scientific visualization. While recent work has addressed the issues ...
Aditi Majumder, Zhu He, Herman Towles, Greg Welch
VVS
2000
IEEE
121views Visualization» more  VVS 2000»
13 years 11 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
SIGGRAPH
1999
ACM
13 years 11 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe