This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
In many distributed computing paradigms, especially sensor networks and ubiquitous computing but also grid computing and web services, programmers commonly tie their application to...
Jonathan J. Davies, Alastair R. Beresford, Alan My...
We examine the design, control and performance of the Cobotic Hand Controller, a novel, six-degree-of-freedom, admittance controlled haptic display. A highly geared admittance arch...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...
This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single str...
Ivan Alen Fernandez, Christophe De Vleeschouwer, F...