In this paper, we describe a simulation game designed to quantify the benefits of an enterprise resource planning system coupled with the balanced scorecard framework in an extend...
James Ritchie-Dunham, Douglas J. Morrice, Judy E. ...
Interactive storytelling can either be based on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character-based approach, the dyna...
To benchmark the efficiency of exploration strategies one has to use robot simulators. In an exploration task, the robot faces an unknown environment. Of course one could test the ...
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
The formulation of planning as heuristic search with heuristics derived from problem representations has turned out to be a fruitful approach for classical planning. In this paper...