Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
In this paper we report an ethnographic study of workarounds--informal temporary practices for handling exceptions to normal workflow--in a hospital environment. Workarounds are a...
Marina Kobayashi, Susan R. Fussell, Yan Xiao, F. J...
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Abstract. In a multicore transactional memory (TM) system, concurrent execution threads interact and interfere with each other through shared memory. The less interference a progra...
This paper describes a narrative-centered approach to learning using location-aware mobile devices, with theories of learning as the basis for a system that utilizes techniques fr...