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» The role of game theory in human computation systems
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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
CHI
2005
ACM
14 years 8 months ago
Work coordination, workflow, and workarounds in a medical context
In this paper we report an ethnographic study of workarounds--informal temporary practices for handling exceptions to normal workflow--in a hospital environment. Workarounds are a...
Marina Kobayashi, Susan R. Fussell, Yan Xiao, F. J...
CHI
2008
ACM
14 years 8 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
ISAAC
2009
Springer
114views Algorithms» more  ISAAC 2009»
14 years 2 months ago
Good Programming in Transactional Memory
Abstract. In a multicore transactional memory (TM) system, concurrent execution threads interact and interfere with each other through shared memory. The less interference a progra...
Raphael Eidenbenz, Roger Wattenhofer
MM
2004
ACM
90views Multimedia» more  MM 2004»
14 years 1 months ago
Learning on location with cinematic narratives
This paper describes a narrative-centered approach to learning using location-aware mobile devices, with theories of learning as the basis for a system that utilizes techniques fr...
Kevin Walker