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» The role of game theory in human computation systems
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ACMACE
2007
ACM
14 years 10 days ago
Gaze-based infotainment agents
We propose an infotainment presentation system that relies on eye gaze as an intuitive and unobtrusive input modality. The system analyzes eye movements in real-time to infer user...
Helmut Prendinger, Tobias Eichner, Elisabeth Andr&...
CHI
1995
ACM
13 years 12 months ago
Integrating multiple cues for spoken language understanding
As spoken language interfaces for real-world systems become a practical possibility, it has become apparent that such interfaces will need to draw on a variety of cues from divers...
Karen Ward, David G. Novick
TSMC
2008
94views more  TSMC 2008»
13 years 8 months ago
Queuing Network Modeling of a Real-Time Psychophysiological Index of Mental Workload - P300 in Event-Related Potential (ERP)
Modeling and predicting of mental workload are among the most important issues in studying human performance in complex systems. Ample research has shown that the amplitude of the ...
Changxu Wu, Yili Liu, C. M. Quinn-Walsh
CHI
2011
ACM
12 years 12 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
CHI
2007
ACM
14 years 8 months ago
Supporting multidisciplinary collaboration: requirements from novel HCI education
Many collaborative design tools may suffer from being too generic to address the specific complexities inherent in multidisciplinary collaboration. We provide accounts of several ...
Piotr D. Adamczyk, Michael B. Twidale