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» The role of game theory in human computation systems
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ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
14 years 3 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
CHI
2007
ACM
14 years 10 months ago
Work-centered design: a case study of a mixed-initiative scheduler
We present the case study of a complex, mixed-initiative scheduling system to illustrate Work-Centered Design (WCD), a new approach for the design of information systems. WCD is b...
Keith A. Butler, Jiajie Zhang, Chris Esposito, Ali...
ICYCS
2008
IEEE
14 years 4 months ago
DSmT Qualitative Reasoning based on 2-Tuple Linguistic Representation Model
Most of modern systems for information retrieval, fusion and management have to deal more and more with information expressed quatitatively (by linguistic labels) since human repo...
Xinde Li, Xianzhong Dai, Jean Dezert, Florentin Sm...
ISIPTA
2003
IEEE
111views Mathematics» more  ISIPTA 2003»
14 years 3 months ago
The DecideIT Decision Tool
The nature of much information available to decision makers is vague and imprecise, be it information for human managers in organisations or for process agents in a distributed co...
Mats Danielson, Love Ekenberg, Jim Johansson, Aron...
VIP
2000
13 years 11 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan