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» The role of game theory in human computation systems
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COGCOM
2010
107views more  COGCOM 2010»
13 years 6 months ago
Where to Look Next? Combining Static and Dynamic Proto-objects in a TVA-based Model of Visual Attention
To decide ``Where to look next ?'' is a central function of the attention system of humans, animals and robots. Control of attention depends on three factors, that is, lo...
Marco Wischnewski, Anna Belardinelli, Werner X. Sc...
WWW
2002
ACM
14 years 9 months ago
Clustering for opportunistic communication
We describe ongoing work on I2I, a system aimed at fostering opportunistic communication among users viewing or manipulating content on the Web and in productivity applications. U...
Jay Budzik, Shannon Bradshaw, Xiaobin Fu, Kristian...
AUGHUMAN
2010
13 years 7 months ago
Aided eyes: eye activity sensing for daily life
Our eyes collect a considerable amount of information when we use them to look at objects. In particular, eye movement allows us to gaze at an object and shows our level of intere...
Yoshio Ishiguro, Adiyan Mujibiya, Takashi Miyaki, ...
GROUP
2003
ACM
14 years 2 months ago
Concepts for usable patterns of groupware applications
Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as sociotechnical systems. On the basis of a summary of the...
Thomas Herrmann, Marcel Hoffmann, Isa Jahnke, Andr...
MCS
2006
Springer
13 years 9 months ago
A phase-field method for interface-tracking simulation of two-phase flows
For interface-tracking simulation of two-phase flows, we propose a new computational method, NS-PFM, combining Navier-Stokes (NS) equations with phase-field model (PFM). Based on ...
Naoki Takada, Masaki Misawa, Akio Tomiyama