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» The role of game theory in human computation systems
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IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
AGENTS
2001
Springer
14 years 18 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ESCIENCE
2006
IEEE
13 years 11 months ago
Toward Standards for Integration of Instruments into Grid Computing Environments
Instruments and sensors are the primary sources of data driving science and the development and refinement of theory. A critical component of eresearch yet to be clarified is the ...
Donald F. McMullen, Ian M. Atkinson, Kenneth Chiu,...
NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
AAAI
2010
13 years 9 months ago
Intentions in Equilibrium
Intentions have been widely studied in AI, both in the context of decision-making within individual agents and in multiagent systems. Work on intentions in multi-agent systems has...
John Grant, Sarit Kraus, Michael Wooldridge