This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Instruments and sensors are the primary sources of data driving science and the development and refinement of theory. A critical component of eresearch yet to be clarified is the ...
Donald F. McMullen, Ian M. Atkinson, Kenneth Chiu,...
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Intentions have been widely studied in AI, both in the context of decision-making within individual agents and in multiagent systems. Work on intentions in multi-agent systems has...