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» The role of game theory in human computation systems
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CHI
2007
ACM
14 years 8 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
ATAL
2006
Springer
13 years 12 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
RML
2002
82views Business» more  RML 2002»
13 years 7 months ago
A Nonmonotonic Rule System using Ontologies
The development of the Semantic Web proceeds in layers. Currently the most advanced layer that has reached maturity is the ontology layer, in the form of the DAML+OIL language whic...
Grigoris Antoniou
CANDC
2009
ACM
14 years 2 months ago
A quantitative analysis of the collective creativity in playing 20-questions games
Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach ...
Wen Dong, Taemie Kim, Alex Pentland
HAPTICS
2002
IEEE
14 years 1 months ago
Teaching to Write Japanese Characters Using a Haptic Interface
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically...
Jorge Solis, Carlo Alberto Avizzano, Massimo Berga...