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» The role of input devices in the gaming experience
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ACMACE
2009
ACM
13 years 7 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ACMACE
2011
ACM
12 years 6 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
IC
2004
13 years 8 months ago
A Scheme for Personalized Bookmark Services in a Mobile Agent Environment
Recent popularity of web-enabled mobile devices such as handheld devices and PDAs has made mobile Internet access very popular. However, considering the limitation of mobile devic...
Sohryun Shin, Eenjun Hwang
ECSCW
2001
13 years 8 months ago
Reducing interference in single display groupware through transparency
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device Although SDG is simple in conc...
Ana Zanella, Saul Greenberg
TSMC
2008
167views more  TSMC 2008»
13 years 6 months ago
A Human-Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the per...
John J. Magee, Margrit Betke, James Gips, M. R. Sc...