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CEC
2007
IEEE
14 years 1 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock
GECCO
2003
Springer
120views Optimization» more  GECCO 2003»
14 years 22 days ago
A Similarity-Based Mating Scheme for Evolutionary Multiobjective Optimization
This paper proposes a new mating scheme for evolutionary multiobjective optimization (EMO), which simultaneously improves the convergence speed to the Pareto-front and the diversit...
Hisao Ishibuchi, Youhei Shibata
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
MOBILIGHT
2010
13 years 5 months ago
Spectral Efficiency Using Combinations of Transmit Antenna Selection with Linear Dispersion Code Selection
In this paper the objective is to enhance the spectral efficiency using combinations of transmit antenna selection with Linear Dispersion Code Selection. Both bit error rate minimi...
Ismael Gutiérrez, Faouzi Bader
CIG
2005
IEEE
14 years 1 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling