Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
This paper proposes a new mating scheme for evolutionary multiobjective optimization (EMO), which simultaneously improves the convergence speed to the Pareto-front and the diversit...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
In this paper the objective is to enhance the spectral efficiency using combinations of transmit antenna selection with Linear Dispersion Code Selection. Both bit error rate minimi...
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...