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AFRIGRAPH
2009
ACM
14 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
COGSCI
2007
139views more  COGSCI 2007»
13 years 9 months ago
Mapping the Color Space of Saccadic Selectivity in Visual Search
Color coding is used to guide attention in computer displays for such critical tasks as baggage screening or air traffic control. It has been shown that a display object attracts...
Yun Xu, Emily C. Higgins, Mei Xiao, Marc Pomplun
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
14 years 3 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein
VISUALIZATION
2002
IEEE
14 years 2 months ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart
PRICAI
2004
Springer
14 years 2 months ago
Covisibility-Based Map Learning Method for Mobile Robots
In previous work, we proposed a unique landmark-based map learning method for mobile robots based on the “co-visibility” information i.e., very coarse qualitative information o...
Takehisa Yairi