In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
It is desirable to store data on data storage servers such as mail servers and file servers in encrypted form to reduce security and privacy risks. But this usually implies that ...
Snap-shot mechanisms are used to read a globally consistent set of variable values. Such a mechanism can be used to solve a variety of communication and synchronization problems, ...
Andreas Ermedahl, Hans Hansson, Marina Papatrianta...
Conventional implementations of CORBA communication middleware incur significant overhead when used for performance-sensitive applications over high-speed networks. As gigabit ne...
We propose a scheme that exploits scale to prevent phishing. We show that while stopping phishers from obtaining passwords is very hard, detecting the fact that a password has bee...