The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
This paper proposes a parallel cycle-accurate microarchitectural simulator which efficiently executes its workload by splitting the simulation process along time-axis into many in...
Stroboscope is a programming language designed for the simulation of processes common to construction engineering. These processes are very complex and involve many different type...
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
In this paper, we present a technique for determining tight bounds on the execution time of assembler programs. Thus, our method is independent of the design flow, but takes into...