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FDG
2009
ACM
16 years 17 days ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
VISUAL
2005
Springer
15 years 11 months ago
Wayfinding Choreme Maps
This contribution details how conceptual characterizations of route knowledge can provide the basis for graphical route information in a cognitively adequate way. The approach is b...
Alexander Klippel, Kai-Florian Richter, Stefan Han...
191
Voted
ICCV
2005
IEEE
15 years 11 months ago
Mutual Information-Based 3D Surface Matching with Applications to Face Recognition and Brain Mapping
Face recognition and many medical imaging applications require the computation of dense correspondence vector fields that match one surface with another. In brain imaging, surfac...
Yalin Wang, Ming-Chang Chiang, Paul M. Thompson
BMCBI
2010
232views more  BMCBI 2010»
15 years 6 months ago
LucidDraw: Efficiently visualizing complex biochemical networks within MATLAB
Background: Biochemical networks play an essential role in systems biology. Rapidly growing network data and e research activities call for convenient visualization tools to aid i...
Sheng He, Juan Mei, Guiyang Shi, Zhengxiang Wang, ...
INFOVIS
2003
IEEE
15 years 11 months ago
EdgeLens: An Interactive Method for Managing Edge Congestion in Graphs
An increasing number of tasks require people to explore, navigate and search extremely complex data sets visualized as graphs. Examples include electrical and telecommunication ne...
Nelson Wong, M. Sheelagh T. Carpendale, Saul Green...