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EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
IEEECIT
2010
IEEE
13 years 6 months ago
Smartphone Software Development Course Design Based on Android
—Mobile computing is popular when wireless network has been deployed almost everywhere. Smartphones have been the important tools in our society for the abundant functions includ...
Wei Hu, Tianzhou Chen, Qingsong Shi, Xueqing Lou
INFOCOM
2010
IEEE
13 years 6 months ago
SparseTrack: Enhancing Indoor Pedestrian Tracking with Sparse Infrastructure Support
Abstract—Accurate indoor pedestrian tracking has wide applications in the healthcare, retail, and entertainment industries. However, existing approaches to indoor tracking have v...
Yunye Jin, Mehul Motani, Wee-Seng Soh, Juanjuan Zh...
BIOSTEC
2011
253views Healthcare» more  BIOSTEC 2011»
12 years 7 months ago
On the Benefits of Speech and Touch Interaction with Communication Services for Mobility Impaired Users
Although technology for communication has evolved tremendously over the past decades, mobility impaired individuals still face many difficulties interacting with communication serv...
Carlos Galinho Pires, Fernando Miguel Pinto, Eduar...