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IJVR
2007
124views more  IJVR 2007»
13 years 7 months ago
Business Cases for Virtual Human Technology: Evaluation and Exploitation
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and system...
Alexander B. Reinecke, Markus Rössler, Nico G...
JAIR
2010
131views more  JAIR 2010»
13 years 6 months ago
Narrative Planning: Balancing Plot and Character
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective...
Mark O. Riedl, R. Michael Young
CHI
2011
ACM
12 years 11 months ago
Real-time nonverbal opinion sharing through mobile phones during sports events
Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active part...
Alireza Sahami Shirazi, Michael Rohs, Robert Schle...
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
WSDM
2012
ACM
290views Data Mining» more  WSDM 2012»
12 years 3 months ago
Online selection of diverse results
The phenomenal growth in the volume of easily accessible information via various web-based services has made it essential for service providers to provide users with personalized ...
Debmalya Panigrahi, Atish Das Sarma, Gagan Aggarwa...