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TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
HICSS
2009
IEEE
153views Biometrics» more  HICSS 2009»
14 years 2 months ago
A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds
Online 3D virtual worlds have many exciting and contemporary uses such as for social interaction, teaching and training, entertainment, and even for the development of virtual bus...
Daniel C. Cliburn, Todd Heino
ACMACE
2009
ACM
14 years 2 months ago
The Bronco: a proof-of-concept adaptive fairground ride
This paper presents a proof-of-concept for a novel design of fairground ride, which has been developed as part of an ongoing exploration into the use of wearable bio-sensing to en...
Stefan Rennick Egglestone, Joe Marshall, Brendan W...
HICSS
2008
IEEE
156views Biometrics» more  HICSS 2008»
14 years 2 months ago
Mobile Advertising in Different Stages of Development: A Cross-Country Comparison of Consumer Attitudes
Mobile technologies imply many opportunities for marketing, in particular a direct communication with consumers without time or location barriers. However, some aspects of mobile ...
Parissa Haghirian, Maria Madlberger, Akihiro Inoue
ATAL
2007
Springer
14 years 1 months ago
Autonomous nondeterministic tour guides: improving quality of experience with TTD-MDPs
In this paper, we address the problem of building a system of autonomous agents for a complex environment, in our case, a museum with many visitors. Visitors may have varying pref...
Andrew S. Cantino, David L. Roberts, Charles L. Is...