Sciweavers

260 search results - page 5 / 52
» The toilet entertainment system
Sort
View
CHI
2005
ACM
14 years 8 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
ICRA
1998
IEEE
114views Robotics» more  ICRA 1998»
13 years 12 months ago
A Twenty-Four Hour Tele-Nursing System Using a Ring Sensor
The objective of this paper is to present the recent development of the ring sensor to monitor a patient 24 hours a day for a tele-nursing system. The ring sensor is worn by the p...
Boo-Ho Yang, Sokwoo Rhee, Haruhiko Asada
MM
2009
ACM
152views Multimedia» more  MM 2009»
14 years 2 months ago
DAVVI: a prototype for the next generation multimedia entertainment platform
In this demo, we present DAVVI, a prototype of the next generation multimedia entertainment platform. It delivers multi-quality video content in a torrent-similar way like known s...
Dag Johansen, Håvard D. Johansen, Tjalve Aar...
MM
2003
ACM
168views Multimedia» more  MM 2003»
14 years 27 days ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith
MC
2007
149views Computer Science» more  MC 2007»
13 years 9 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok