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AICT
2006
IEEE
13 years 11 months ago
Classification of service for entertainment applications in vehicles
Generally, the real-time applications exchange information on dedicated network and the other traffic is supported by another communication system. The differentiation of these tw...
Jean-Philippe Georges, Eric Rondeau, Thierry Divou...
CHI
2005
ACM
14 years 8 months ago
ECHOES: encouraging companionship, home organization, and entertainment in seniors
The ECHOES project (Encouraging Companionship, Home Organization, and Entertainment in Seniors), is focused on understanding and improving aspects of companionship in senior popul...
Justin Donaldson, Joshua Evnin, Sidharth Saxena
IADIS
2004
13 years 9 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
GRAPHICSINTERFACE
2003
13 years 9 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
AIIDE
2007
13 years 10 months ago
Improving Narrative Consistency in Planning-Based Interactive Storytelling
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have p...
Leandro Motta Barros, Soraia Raupp Musse