— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...