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VRST
2006
ACM
14 years 1 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
VLUDS
2010
158views Visualization» more  VLUDS 2010»
13 years 2 months ago
Cartography of Mars in a Virtual Reality Environment
This work aims to investigate the suitability of applying Virtual Reality techniques in the exploration of Mars terrain features in order to support the creation of topographic ma...
Rolf Westerteiger
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
JBI
2008
169views Bioinformatics» more  JBI 2008»
13 years 7 months ago
A collaborative medical case authoring environment based on the UMLS
In this paper, we present a novel collaborative authoring tool that was designed to allow medical teachers to formalize and visualize their knowledge for medical intelligent tutor...
Siriwan Suebnukarn, Peter Haddawy, Phattanapon Rhi...
ICALT
2007
IEEE
13 years 9 months ago
A Collaborative Medical Case Authoring Environment Based on UMLS
In this paper, we present a novel collaborative authoring tool that was designed to allow medical teachers to formalize and visualize their knowledge for medical intelligent tutor...
Siriwan Suebnukarn, Phattanapon Rhienmora, Peter H...