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» The user experience: designs and adaptations
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CHI
2002
ACM
14 years 10 months ago
Interacting at a distance: measuring the performance of laser pointers and other devices
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...
TRIDENTCOM
2008
IEEE
14 years 4 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
14 years 4 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
MUM
2005
ACM
164views Multimedia» more  MUM 2005»
14 years 3 months ago
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
Paul Föckler, Thomas Zeidler, Benjamin Bromba...
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 3 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato