Sciweavers

116 search results - page 21 / 24
» The virtual reality framework for engineering objects
Sort
View
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
BCSHCI
1997
13 years 8 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
EDBT
2006
ACM
202views Database» more  EDBT 2006»
14 years 7 months ago
Bridging Physical and Virtual Worlds: Complex Event Processing for RFID Data Streams
Advances of sensor and RFID technology provide significant new power for humans to sense, understand and manage the world. RFID provides fast data collection with precise identific...
Fusheng Wang, Shaorong Liu, Peiya Liu, Yijian Bai
GIS
2007
ACM
14 years 8 months ago
High-level web service for 3D building information visualization and analysis
This paper presents an approach to visualize and analyze 3D building information models within virtual 3D city models. Building information models (BIMs) formalize and represent d...
Benjamin Hagedorn, Jürgen Döllner
ISMAR
2006
IEEE
14 years 1 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on ofï...
Gabriele Bleser, Harald Wuest, Didier Stricker