Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
This research outline refers to the assessment of motivation in online learning environments. It includes a presentation of previous approaches, most of them based on Keller’s AR...
The paper presents a case study that investigates programmer learning during incremental program development. Dialog based protocol and protocol analysis are used to explore the l...
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...