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» Theory as Game: Designing the Game Game
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NETWORK
2006
84views more  NETWORK 2006»
13 years 8 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen
JNW
2007
80views more  JNW 2007»
13 years 8 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi
TSP
2008
89views more  TSP 2008»
13 years 8 months ago
Noncooperative Eigencoding for MIMO Ad hoc Networks
A new noncooperative eigencoding algorithm is introduced for MIMO Ad hoc networks. The algorithm performs generalized waterfilling with respect to its transmit covariance matrix a...
Duong A. Hoang, Ronald A. Iltis
AAMAS
2002
Springer
13 years 8 months ago
Multiagent Learning for Open Systems: A Study in Opponent Classification
Abstract. Open systems are becoming increasingly important in a variety of distributed, networked computer applications. Their characteristics, such as agent diversity, heterogenei...
Michael Rovatsos, Gerhard Weiß, Marco Wolf
CSCW
2007
ACM
13 years 8 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides