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» Theory as Game: Designing the Game Game
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GI
2004
Springer
14 years 1 months ago
Wissensvermittlung durch Interactive Storytelling
: Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lern- und Unterhaltungsanwendungen betrachtet. D...
Ulrike Spierling
GROUP
2003
ACM
14 years 1 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
14 years 1 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
DSN
2002
IEEE
14 years 1 months ago
Reducing the Cost of Group Communication with Semantic View Synchrony
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
José Orlando Pereira, Luís Rodrigues...
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
14 years 1 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen