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» Theory as Game: Designing the Game Game
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DIGRA
2003
Springer
14 years 1 months ago
Expressive AI: Games and Artificial Intelligence
In recent years, as dramatic increases in graphic sophistication began yielding diminishing returns, the technical focus in game design has been turning towards Artificial Intelli...
Michael Mateas
HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
AI
2008
Springer
13 years 8 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
IAT
2010
IEEE
13 years 6 months ago
Concept Learning Games: The Game of Query and Response
Abstract--This article deals with the issue of concept learning and tries to have a game theoretic view over the process of cooperative concept learning among agents in a multi-age...
Nima Mirbakhsh, Arman Didandeh, Mohsen Afsharchi
ATAL
2008
Springer
13 years 10 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...