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» Theory as Game: Designing the Game Game
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ACMACE
2008
ACM
13 years 10 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
GRAPHICSINTERFACE
2003
13 years 10 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
CHI
2006
ACM
14 years 9 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2011
ACM
13 years 7 days ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CEC
2009
IEEE
14 years 3 months ago
Modeling multi-agent labor market based on co-evolutionary computation and game theory
— In a real-world, labor market consist of employer and employee, and these individuals form relationship through mutual interactions. This paper mainly focuses on development of...
Hee-Taek Kim, Sung-Bae Cho