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» Theory as Game: Designing the Game Game
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AIIDE
2009
13 years 9 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
SIGCSE
2008
ACM
151views Education» more  SIGCSE 2008»
13 years 8 months ago
Ucigame, a java library for games
Ucigame (pronounced OO-see-GAH-me) is a Java package that supports the programming of 2D sprite-based computer games. Designed for novice programmers, it enables students in an in...
Daniel Frost
SIGECOM
2010
ACM
165views ECommerce» more  SIGECOM 2010»
14 years 1 months ago
Computing optimal strategies to commit to in extensive-form games
Computing optimal strategies to commit to in general normal-form or Bayesian games is a topic that has recently been gaining attention, in part due to the application of such algo...
Joshua Letchford, Vincent Conitzer
SAGT
2010
Springer
200views Game Theory» more  SAGT 2010»
13 years 7 months ago
2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties
The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that...
Vijay V. Vazirani
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 2 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...