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» Theory as Game: Designing the Game Game
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TON
2002
148views more  TON 2002»
13 years 8 months ago
Internet pricing with a game theoretical approach: concepts and examples
The basic concepts of three branches of game theory, leader
Xi-Ren Cao, Hong-Xia Shen, Rodolfo A. Milito, Patr...
IDEAL
2005
Springer
14 years 2 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
GI
2004
Springer
14 years 2 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
CSCW
2008
ACM
13 years 10 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
PUC
2002
135views more  PUC 2002»
13 years 8 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...