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CA
1996
IEEE
14 years 2 months ago
Efficient And Accurate Interference Detection For Polynomial Deformation
We present efficient and accurate algorithms for interference detection among objects undergoing polynomial deformation. The scope of our algorithms include physically-based model...
Merlin Hughes, Christopher DiMattia, Ming C. Lin, ...
AFRIGRAPH
2009
ACM
14 years 1 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
TOG
2008
115views more  TOG 2008»
13 years 9 months ago
Animating developable surfaces using nonconforming elements
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
Elliot English, Robert Bridson
TOG
2012
224views Communications» more  TOG 2012»
12 years 8 days ago
Lagrangian vortex sheets for animating fluids
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
Tobias Pfaff, Nils Thürey, Markus H. Gross
TPCG
2003
IEEE
14 years 3 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock