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PG
2003
IEEE
14 years 3 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
TOG
2012
209views Communications» more  TOG 2012»
12 years 8 days ago
Animating bubble interactions in a liquid foam
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
SMI
2010
IEEE
228views Image Analysis» more  SMI 2010»
13 years 8 months ago
Hierarchical Spline Approximation of the Signed Distance Function
We present a method to compute the medial axis of a smooth curve or surface by using PHT-spline (polynomial splines over hierarchical T-meshes) hierarchical approximation. In part...
Xinghua Song, Bert Jüttler, Adrien Poteaux
CA
1998
IEEE
14 years 2 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
CA
2002
IEEE
14 years 2 months ago
Removing Tetrahedra from a Manifold Mesh
One of the most important task in surgical simulation is the ability to cut volumetric organs. Several algorithms have already been described but none of them can actually maintai...
Clement Forest, Hervé Delingette, Nicholas ...