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CGF
2010
107views more  CGF 2010»
13 years 10 months ago
Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression
The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. ...
Libor Vása, Václav Skala
COMPGEOM
2004
ACM
14 years 3 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
CA
1998
IEEE
14 years 2 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
IMR
2005
Springer
14 years 3 months ago
Design and Implementation of a Corporate Mesh Object
Today, finite element technologies allow engineers to analyze complex assemblies and subsystems. With CPU power constantly increasing, it is not unreasonable to state that the eng...
John Svitek, Wa Kwok, Joseph R. Tristano
MIG
2010
Springer
13 years 8 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann