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CGI
1998
IEEE
14 years 2 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
CA
2000
IEEE
14 years 2 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been lim...
Christopher Batty, Stefan Xenos, Ben Houston
SMA
2005
ACM
132views Solid Modeling» more  SMA 2005»
14 years 3 months ago
Simplified engineering analysis via medial mesh reduction
Numerous simplification methods have been proposed for speeding up engineering analysis/ simulation. A recently proposed medial axis reduction is one such method, that is particul...
Murari Sinha, Krishnan Suresh
CGF
2007
97views more  CGF 2007»
13 years 9 months ago
Volume Preservation of Multiresolution Meshes
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...