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VRCAI
2009
ACM
14 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ISCAS
2008
IEEE
217views Hardware» more  ISCAS 2008»
14 years 4 months ago
Approximate L0 constrained non-negative matrix and tensor factorization
— Non-negative matrix factorization (NMF), i.e. V ≈ WH where both V, W and H are non-negative has become a widely used blind source separation technique due to its part based r...
Morten Mørup, Kristoffer Hougaard Madsen, L...
GLOBECOM
2007
IEEE
14 years 4 months ago
Graph Theoretical Analysis of Opportunistic Scheduling Policy for Wireless Ad Hoc Networks
— 1 Taking advantage of the independent fading channel conditions among multiple wireless users, opportunistic transmissions schedule the user with the instantaneously best condi...
Qing Chen, Fei Ye, Zhisheng Niu
OTM
2007
Springer
14 years 4 months ago
A Multi-party Rational Exchange Protocol
In recent years, existing computing schemes and paradigms have evolved towards more flexible, ad-hoc scalable frameworks. Nowadays, exchanging interactions between entities often ...
Almudena Alcaide, Juan M. Estévez-Tapiador,...
3DGIS
2006
Springer
14 years 4 months ago
3D Navigation for 3D-GIS - Initial Requirements
The needs for three-dimensional (3D) visualization and navigation within 3D-GIS environment are growing and expanding rapidly in a variety of fields. In a steady shift from tradit...
Ivin Amri Musliman, Alias Abdul-Rahman, Volker Coo...