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» Three Dimensional Facial Model Adaptation
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CEC
2008
IEEE
14 years 3 months ago
Auto-tuning fuzzy granulation for evolutionary optimization
—Much of the computational complexity in employing evolutionary algorithms as optimization tool is due to the fitness function evaluation that may either not exist or be computat...
Mohsen Davarynejad, Mohammad R. Akbarzadeh-Totonch...
SIGGRAPH
1997
ACM
14 years 1 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been lim...
Christopher Batty, Stefan Xenos, Ben Houston
SIGGRAPH
2010
ACM
14 years 1 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau