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VISUALIZATION
1997
IEEE
14 years 2 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
BIOWIRE
2007
Springer
14 years 4 months ago
The Topological Fortress of Termites
Abstract. Termites are known for building some of the most elaborate architectures observed in the animal world. We here analyse some topological properties of three dimensional ne...
Andrea Perna, Christian Jost, Sergi Valverde, Jacq...
CGI
1998
IEEE
14 years 2 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
CACM
2000
101views more  CACM 2000»
13 years 10 months ago
Animating fracture
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...
James F. O'Brien, Jessica K. Hodgins
CVPR
2009
IEEE
15 years 5 months ago
Dense 3D Motion Capture for Human Faces
This paper proposes a novel approach to motion capture from multiple, synchronized video streams, specifically aimed at recording dense and accurate models of the structure and ...
Yasutaka Furukawa (University of Washington), Jean...