—In this paper, we propose a new method for three dimensional rotation-free recognition of characters in scene. In the proposed method, we employ the Modified Quadratic Discrimi...
This paper describes a finger gesture recognition system based on an active tracking mechanism. The simplicity of this tracking system is such that it would be possible to integra...
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
We introduce gesture controllers, a method for animating the body language of avatars engaged in live spoken conversation. A gesture controller is an optimal-policy controller tha...
Sergey Levine, Philipp Krähenbühl, Sebastian Thr...